# Showing annotations¶

Annotations are shapes that can be manually added to the viewer in order to highlight specific objects of interest, either for research purposes or when making a tour/presentation. It’s possible to generate several annotations at once, and you can choose from circles, polygons, and lines.

To add an annotation to the viewer, use either add_circle(), add_polygon(), or add_line() depending on the shape you want to add. These methods will then return an object that can be used to further set the visual properties of the annotation. See the sections below for more information about each specific shape. Note that coordinates must be provided as SkyCoord objects.

## Circles¶

Circles are the simplest kind of annotation and are defined using a center value and a radius. The radius can be assigned in pixels or degrees/arcseconds as preferred:

>>> from astropy import units as u
>>> from astropy.coordinates import SkyCoord
>>> crc1 = wwt.add_circle(SkyCoord(188, -57, unit=u.deg),
...                       radius=10 * u.degree,
...                       fill=True, fill_color='red')


Note that the properties of the circle can either be passed to add_circle() or can be set/changed on the returned object afterwards:

>>> crc1.fill_color = '#008CA8'


See Circle for a full list of available properties.

Note that if you don’t provide center coordinates, the circle will automatically be generated in the center of your view:

>>> wwt.center_on_coordinates(SkyCoord(190, -55, unit=u.deg))
>>> crc2 = wwt.add_circle(radius=10 * u.pixel, opacity=.4,
fill=True, fill_color='#C4D600')


Once an annotation is no longer needed, it can be removed via its pywwt.Circle.remove() method. The main WorldWide Telescope object (wwt in this case) also has a dedicated method for erasing every existing annotation from view called clear_annotations().

## Lines¶

Lines are added, modified, and removed in a similar way to circles, except that they are defined by a set of positions on the sky rather than a center and a radius. The following example shows how to create a line of custom width that traces the Big Dipper, fetching stellar coordinates through a SkyCoord method and joining them with the concatenate() function from Astropy:

>>> from astropy import units as u
>>> from astropy.coordinates import concatenate, SkyCoord
>>> bd = concatenate((SkyCoord.from_name('Alkaid'),  # stars in Big Dipper
...                   SkyCoord.from_name('Mizar'),
...                   SkyCoord.from_name('Alioth'),
...                   SkyCoord.from_name('Megrez'),
...                   SkyCoord.from_name('Phecda'),
...                   SkyCoord.from_name('Merak'),
...                   SkyCoord.from_name('Dubhe'))
>>> wwt.center_on_coordinates(SkyCoord.from_name('Megrez'))
>>> line = wwt.add_line(bd, width=3 * u.pixel)


This code block results in the following picture.

See Line for a full list of available properties.

The constellation is not completely connected, but as shown below, points can also be added after the line has been initialized using add_point():

>>> line.add_point(SkyCoord.from_name('Megrez'))


The line color can also be changed using either a color name, color hex string, or a tuple of (red, green, blue) values (each in the range [0:1]), e.g.:

>>> line.color = 'salmon'          # html colors
>>> line.color = 'g'               # matplotlib default colors
>>> line.color = '#C4D600'         # hex strings
>>> line.color = (.7, .1, ,.3, .5) # tuples with (or without) opacity


The above example results in the following line annotation:

## Polygons¶

Polygons are made in the same way as lines, but using the add_polygon() method:

>>> polygon = wwt.add_polygon(bd)


See Polygon for a full list of available properties. The main difference compared to lines is that the viewer will automatically connect the last point added to the first in order to form a closed shape. This is still the case if new points are added after the shape is initialized. The closed nature of the shape leads to the availability of a fill color (which can be toggled on and off). Using polygons allows arbitrarily complex shapes to be shown on the sky: